15 hours of fully documented and commented HD video content.I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use. Who is the target audience?This tutorial is aimed at beginners as well as intermediate. What are the requirements?It is recommended to follow the course with the same software we use throughout the tutorial:ģDs Max 2017 (can be 20 too) and Substance Painter 2 or the latest 2017 installement of Substance Painter. Add additonal normal map with curvature and AO information and learn how to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers. You will also get to know the latest tools that Substance Painter currently has to offer. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. Right after that you will learn how to make an ultra realistic texture for our mech. Substance Painter - TexturingIn the Substance Painter part we will then bake our normal map as well as other important support maps. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture. 3Ds Max - ModelingThe modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures. Every step is documented without fast forwarding. Follow along as this comprehensive 15 hour+ long course as we model, unwrap, bake and texture a battle mech to current video game standards. Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you.
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